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Project Context

This unnamed game is a work-in-progress side project inspired by games like STRAFTAT, being made in colaboration with LJS (check him out here).

The goal of this project is to develop a multiplayer first-person shooter game involving arena-style 1V1's where both players are wizards using a multitude of spells and staffs to kill each other.

Project overview

currently this project is in it's infancy, we have a basic first person rig setup with functionality for weapon pickups and prototyping for a multiplayer client-sever setup.

Basic functionality

First-person rig

The core of our game is that of a basic FPS setup.

as of 19/01/2026 i have prototyped a rudimentary FPS rig and a simple 3d model fitted with rough animations for the other player to see externally

First-person Rig demo (19/01/2026)
Third-person Rig demo (19/01/2026)

Weapon Pick-ups

a key part of any FPS is its weapon selection, our plan is to design a wide variety of weapons such as staffs and spells for players to pick up and use against each other, randomising the weapon pool on a per-match basis keeps each match interesting.

each player will start the match unnarmed and will need to scramble to find a weapon to fight with. Animations vary based on whether a character is unarmed or armed with a specific weapon, providing visual feedback on your opponent.

Below is a visual showcase of the weapon pickup system.

Weapon pickup system demo (19/01/2026)