|
Project Context
This unnamed game is a work-in-progress side project inspired by games like STRAFTAT, being made in colaboration with LJS (check him out here).
The goal of this project is to develop a multiplayer first-person shooter game involving arena-style 1V1's where both players are wizards using a multitude of spells and staffs to kill each other.
Project overview
currently this project is in it's infancy, we have a basic first person rig setup with functionality for weapon pickups and prototyping for a multiplayer client-sever setup.
Basic functionality
First-person rig
The core of our game is that of a basic FPS setup.
as of 19/01/2026 i have prototyped a rudimentary FPS rig and a simple 3d model fitted with rough animations for the other player to see externally
Weapon Pick-ups
a key part of any FPS is its weapon selection, our plan is to design a wide variety of weapons such as staffs and spells for players to pick up and use against each other,
randomising the weapon pool on a per-match basis keeps each match interesting.
each player will start the match unnarmed and will need to scramble to find a weapon to fight with.
Animations vary based on whether a character is unarmed or armed with a specific weapon, providing visual feedback on your opponent.
Below is a visual showcase of the weapon pickup system.